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Call of Duty Vanguard Update to start Festive Fervor that s in the patch

Players of Call of Duty Vanguard receive access to a new update. With the patch, Sledgehammer Games prepares the ego shooter on the XMAS event: The activation of Festive Fervor is planned for the 17th of December at 6 o’clock. Within the celebrations, for example, a Christmas-decorated shipment card is waiting for you: at Ship mas you can get through a winter wonderland with Christmas trees and as a gift packaging container.

In addition, the Armageddon mode s, reminiscent of Drop Zone and at the beginning of the match is fighting for a certain place on the map. There, supply packages with kill streaks appear, which can collect them within a given time. Elves can also be found in the game modes. She shoots to get rewards like kill streaks or match points.

Gifts for all players

Also, gifts Distribute the developers: All players who have Call of Duty Vanguard (Buy €6,00) or buy before December 31st, receive ten steps for the Battle Pass of the First Season. There is also a 10-percent bonus XP in Season 1 on Weapons, Account Level and Battle Pass and 24 Bonus Items from the previous Battle Pass. What awaits you in the Xmas event in Call of Duty, you read on the website of the ego shooter.

For example, with the recently published patch, it should no longer happen that the use of Daniels alternative skin can no longer crash the game. In addition, bug fixes are available for individual weapons. Thus, the makers have improved individual weapon animations while various glitches from the world have been made. There are also smaller balancing adjustments, including KAR98K & TYPE 99. The full patch notes we have integrated below.

Patch Notes: New Update for Call of Duty Vanguard

Multiplayer

stability

Using Daniel’s Alternative Skin Will No Longer Crash The Game

Season challenge

Progression for Seasonal Challenges Is Now Visible, Active, and Tracking

weapons

bug fixes
Riot Shield Now Blocks Front-facing Damage and Bullets Will Not Penetrate
The Firefight Blueprint Has Been Fixed to Remove Light Coming from the Front End of the Barrel And Parts of the Optic
KAR98K Hunter Incentive Skin No Longer Causes The Gun to Aim Down The Iron Sights Instead of the Attached Scope
Top Break Muzzles No Longer Jump on Reload
Corrected Loadouts Using 7 Round Mags So The Total Ammo Count Is Divisible by 7
Addressed Multiple Issues with Charms in A AOL Pass
Weapon Animations Have Been Polished and Some Glitches Have Been Resolved
Balancing
Challenge
Panzerfaust Challenge Has Been Changed From Destroying Aerial Streaks to Long shot Kills
Weapons
KAR98K & TYPE 99
When using a Lower Caliber Magazine, Thesis Weapons wants now retain the ability for one-shot-kills when landing chest shots
TOP BREAK
No Longer Reduces Damage, But Range Reduction Increased
Lorenzo anti-tank rifle
The Default Scope Will No Longer Heavily Obscure Player Vision When Meeting With the Bayonet

Attachments
Melee Range Has Been Reduced for Bayonet When Reach Kit Perk Is Applied
Camos
Double Barrel
Corrected Wording in The Death Artist Challenge to Say 16 Gauge Mag Instead of 12 Gauge Mag
Assault Rifle Alpha
Camos Now Show Proper Progression
M1 Grand
Camos Now Show Proper Progression
Cross progression
Master Ribbons Data from Cold Was NOW Imported and Reflected in Vanguard
Getting Kills in War zone Now Counts Toward Challenges in Vanguard

Kill streaks

Mortar Barrage

Increased Damage Deal By The Mortar Barrage Flare

Mortar Barrage Has Been Tweaked to Make Deployment Less Difficult

MAPS

Paradise
Fixed several out-of-map exploits
Fixed instances of unnatural hitching when jumping against ramped walls
Radar
Fixed issue which made some doors indestructible
Fixed out-of-map spawns and exploits
Desert Siege
Spawn tuning to reduce instances of spawning close to enemies
Fixed a rendering issue that resulted in intense fog for some players
Blinking texture issues have been fixed in several locations
Became
Bullet penetration issues for certain walls have been fixed
MK2 Frag Grenade blast radius no longer affects players who should be protected by walls
Red Star
Fixed a bug that resulted in lighting effects following the player like a spotlight around the map
Berlin
Distracting and graphically incorrect shadows no longer appear under light fixtures
Numa
Removed invisible geography in Numa that blocked bullets midair
Gamut
Fixed an issue in which an invisible wall remained after it was destroyed
Demands
Demolition and Tactician Perks now operate as intended
Sub Pens, Castle, Oasis, Was Has
Fixed out-of-map exploits

Modes

Control
Control is now live!
Champion Hill
Players will no longer crash out of Champion Hill Duos, resulting in the closure of the entire game
Players can now access Scoreboard and Spectate Mode

UI/UX

Users will no longer get errors saying they don’t have Cross play permission when attempting to add other consoles to a party
Flairs now appear with every Prestige level-up, and XP bars should reflect Prestige progression
Duplicate Prestige icons have been fixed

CAMPAIGN

Fixed a progression blocker in the Lady Nightingale level caused by an unresponsive character

ZOMBIES

Objectives

Purge
Visibility improved in low light areas, making it more visually clear when capturing Control Runes.
The progress bar no longer overlaps various notifications such as Challenge Completions, Rank Ups, Weapon Level Ups, and more.
Professor Kraft will now acknowledge Purge objective completions.

Covenants

Brimstone
Brimstone no longer damages zombies when the player is downed.
Brimstone has been adjusted to now only deal damage to zombies that are in the player’s line-of-sight.
Dead Accurate
Launchers now work as intended with the Dead Accurate Covenant.
Swift Vengeance
Updated the description of Swift Vengeance to reflect that only weapon damage is increased with the use of this Covenant.
Knives now work as intended with the Swift Vengeance Covenant.

VANGUARD: 2 UPDATES This Week Are Bringing A LOT... (Festive Fervor: Free Map & Holiday Events)

Weapons

Addressed an issue where weapons obtained from crates briefly displayed the wrong model when dropping.
Addressed an issue where some Mystery Box weapons would appear with their magazine detached from the weapon.
Addressed an issue that prevented players from loading into a match with their preferred custom reticle.
Addressed an issue that incorrectly identified some Launcher damages as critical hits.

Gameplay

Portals will now provide players with an opportunity to visit each destination before giving an option to return to the same location.
Closed various exploits that prevented players from taking damage from zombies.

Challenges

Melee Camo Challenges have been adjusted to count kills, not eliminations except Sturmkrieger Challenges.

UI

Zone names have been added in places where they were absent from the map.
The in-game scoreboard now shows the player in the correct ranking.
Addressed an issue with overlapping scoreboard UI.

Audio

Addressed an issue in which Operator and Announcer voice communications could compete with each other.

Subtitles / Text

Multiple fixes for subtitles when players select the English language setting.
Multiple fixes for voice lines and subtitles when players select the German language setting.
Multiple fixes for text descriptions when players select the Brazilian Portuguese language setting.
Multiple fixes for subtitles when players select the Polish language setting.

Stability

Addressed an issue that would sometimes kick a player to the main Zombies’ menu when Copying and Replacing loadouts.
Various stability fixes.

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